Here's the link to the original project:                  https://scratch.mit.edu/projects/1076921250/

Heads up: This project may take up to a couple minutes to load due to its size. Hang on tight - it'll be ready soon!

YOU are the last surviving task-force member whose team is lost from an ambush. Your objective is to reach the roof and call for help to flee the decrepit building.

This game has 14 fails, 2 branching paths, & 7 medals. There's also a special bonus after you get the all of the medals. Try to collect them all!

Backstory: You were part of a task-force team assigned to investigate an abandoned R&D facility. Deep in the facility, your group was ambushed by a group of mercenaries. While everyone fell in the chaos, you managed to escape and hide in a locker room. In there, you found some gadgets that could help you on your journey to freedom. For two days, you kept the comms off and stayed hidden, preparing for a desperate escape attempt.

Music used in the game (I didn't add links in the game to avoid the risk of getting flagged by Scratch):

 "Echoes of Time" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/ 

Small Town Brawl - By LeviathanMusic 

https://soundcloud.com/leviathan254/royalty-free-rpg-battle-theme-free-download Attribution-ShareAlike 3.0 Unported 

"Blue Feather" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/ 

"Spring Thaw" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 4.0 License http://creativecommons.org/licenses/by/4.0/ 

The Rest of the credits are in the game.

Developer Notes:

-- This is the biggest and final Scratch project that I had done. It tested my skills in animating and coding. I hope you enjoyed the game!

-- This game was heavily-inspired by my favorite game: The Henry Stickmin Collection. Please understand that I tried my best to make this game as unique as possible, enough to be its own thing.

-- Development began in October 28th, 2024. It was wrapped up in September 22nd, 2025.

-- All credits are listed in the game.

How to access the source code:

To open the source code go to the TurboWarp.org or open the TurboWarp offline editor.

If you are on to the web version of TurboWarp click see inside.

Then click file, load from your computer, and select the source code.


All original content in this game is protected by copyright © Rodimuse 2025.

Updated 4 days ago
Published 13 days ago
StatusIn development
PlatformsHTML5
Release date 13 days ago
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorRodimuse
GenreAdventure
Made withScratch
Tags2D, Action-Adventure, Animation, choose-your-own-route, Comedy, Indie, Point & Click, scratch-game, Short, Singleplayer
Asset licenseCreative Commons Attribution_NonCommercial_ShareAlike v4.0 International
Average sessionA few minutes
LanguagesEnglish
InputsMouse

Comments

Log in with itch.io to leave a comment.

I can't believe it has already been over a week since this game was released. This all started as a school project that evolved into something much larger than I expected. I never saw a Scratch game taken to this kind of scale before.

In all seriousness though, I want to thank you for checking out this game. Some parts weren't fun, but for the most part, I enjoyed working on this game all the way to the end.